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Colors

2017

PROJECT CONTEXT

​Colors is a systemic First Person Puzzle game. You play as a space explorer who crashed on a mysterious planet where colored objects have different properties (red objects fly, blue objects attract et cetera...).

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Colors is a humble project, but very important to me. That project made me realized that I loved to craft environments. It was also a challenge to program the systems since back in the days I had no programming experiences.

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When I look back to it today, I feel proud and I'm happy about how naive it looks. It was fun!

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Colors was made using Unity 4.6, C# and Maya.

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-> The prototype build is available on Itch.io right here!

COLOR SYSTEM

The game is based on the 'Color system', which is essentially a state system. 

 

Every interactable objects in the game (cubes, platforms, turret) have physics and a color. With that color come properties: 

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White - No property, basic behavior.

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Red - Move along a vertical axis.

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Yellow - Move along an horizontal axis.

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Blue - Attract other object.

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And of course you have a color gun, which allows you to drain the color from an object, and to shoot that color to other objects. This small agency into the world, coupled with environmental mechanics, allows to create some fun puzzles.

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An interesting mechanic that isn't in the demo but was in the unpublished version of the game was the 'Color Mix'. Basically, you could shoot a color to an already colored object, which mixed these colors. For instance you could shoot some red on a blue object, creating a purple object, that will move vertically and attract object, combining the properties of both colors.

colors_systemic.JPG
colors_ingame (3).png

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