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COLORS

personal work

2017 - First Person Puzzle Game

Design / Code / Art

Colors is a First Person Puzzle game. You play a space explorer who crashed on a mysterious planet in which the colored object have properties (red objects fly, blue one attract other objects et cetera).

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I worked on this project during my summer holidays between my first and second years in school. The goals were to improve my level design, code and art skills. 

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Colors was created in 3 months with Unity and Maya, and it was kind of a personal challenge to achieve it alone.

WORK HIGHLIGHTS

Systemic puzzle design

colors_systemic.JPG

One of the many interesting topics of the game is the fact that it is kind of systemic.

 

In this way, I wanted to let the player experiment with the gameplay, but still “guide” them through the level for cool pacing. It creates compelling and different situations.

Interations with playtests

A big focus on the game was also the playtests. Over the last development month, the game was ready for “public” playtests, to highlight game or level design problems.

 

Smaller playtets had taken place before before but the new ones helped me a lot iterating about game UX and level design problems about puzzles or compositions.

 

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For example, there were platforms which change the color state and also kill the player. The first designed version wasn't very affordant, something which I realised through thoses playtests.

colors_playtets.png

Personal challenge

During the summer between my first and second years at Bellecour École I wanted to improve my level design and coding skills.

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So between the months of May and June, I started to think about the game concept and the game universe, designing small game situation.

 

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From June to August, I developed the game in my free time, and I learned a lot, especially coding, but also about level design, such as pacing and composition.

colors_dev_2.png
colors_situations.JPG

Pacing and tutorial

As I said previously, the game pacing was an engaging subject for me. In Colors the players learn game's mechanic through practicing and by trying color combinations, there is no direct tutorial.

 

In fact, the game is a big “open” tutorial in which the players learn by themselves, even if they are secretly guided by level design, so it feels natural to use the Colorgun.

 

colors_dev_3.png

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