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One Last Golf Before Sunrise - Game Jam

2025

PROJECT CONTEXT

One Last Golf Before Sunrise is a minimalist golf puzzler, released for the MiniBeans Jam X. After the jam, I decided that it deserved a little more love, so I added some features and new levels. 

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The game was built in 48 hours by myself, with Unity 6, and I kept iterating on it for a couple of weeks.

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-> You can play it (on any browser!) on itch.io right here!

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DESIGN GOALS

My main goal with that project was to create something easy to grasp, quick and simply fun. Almost like a flash game, or a toy.​

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After the jam I had a look at the game, and realized that it could be interesting to push the puzzle aspect of it. Because I still wanted the game to be simple, I tried to reuse existing mechanics as much as possible. That's how the Toolbox idea came. 

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The Toolbox proved to be a good idea after the first playtests. It simply took what was in the game, and deepened it by giving a lot of agency to player (which is always important for a puzzle game). It was easy to understand and fun to play with.

TECHNICAL CHALLENGE

Working on that small game proved to be a lot of fun, partly because it came with interesting challenges. 

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Earlier in the year I decided that I wanted to push my programming skills further, by improving my C#. After working on a lot of different prototypes I grew frustrated to not have anything playable, and that's why I got into that jam, to ship a little something. 

 

The game was built using Unity 6, and optimized to run on Web platforms. The code was designed using classic OOP patterns, mostly inheritance, single entry point, state machines, and observers.

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© 2025

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