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CODE S-44
student work
2019 - Stealth/Aventure
Lead Designer/Level Designer
Code S-44 is a third person stealth/adventure game. You play S-44, a spiderbot looking for its lost friend S-12 in the mysterious New Bot City...
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This project is still in development and will reach Alpha version in February (started in September). Our team counts 25 people from aspect of the industry (Design, Art, Programming and Music).
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For this project we use Unity (with ProBuilder and Octave), and Atlassian's suite (Sourcetree, Jira, Confluence).
WORK HIGHLIGHTS
Modular Level Design
Early on the process we made the decisions to use modular kits for level creation, to make it less complicated for us level designers, and for the artits in our team.
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As Level Designer on this project, my task here was to create some modular kits, which were used on every levels of the game.
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Based on a 2017 GDC Conferences on Fallout 4 modular level design, I created 12 small kits, each one with 6 assets or so, and handled all the production process of those kits.
Management Part

As Lead Designer, my role was to manage the design team (with Game, Narrative and Level Designer) with the help of the Producer, and to make sure that our Creative Director's vision was respected.
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I was also very involved with the communication between the designers and the artists. With the Lead Artist, we oversaw the environmental assets production (modular assets, props, misc et cetera).

In progress project... More coming soon!
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