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WAVEN

professional work

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Platform : PC and Mobile

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Context : Summer 2018, Internship at Ankama Games

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Genre : Tactical multiplayer

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Role : Game Designer Assista​nt

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Engine : Unity 2017

Work highlights​

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  • First professional experience as an intern.

  • Gameplay balancing, based on feedbacks and datas.

  • Units design and research (AI behavior, parameters).

  • Level design research for different game modes.

UBISOT ANNECY

professional work

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Project : Unannounced project

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Role : Junior Level Designer

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Date : Since april 2019

Work highlights​

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More infos once the project is announced ;)​

BRAVE NEW WORLD

personal work

Platform : PC

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Context : 2018, Personal project (team of 5)

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Genre : Walking Simulator

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Role : Level Designer and Programmer

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Engine : Unity 2017

​Work highlight

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  • Big focus on composition (lights, shapes, colors)

  • Strong environnemental storytelling

  • Overall planning and documentation

  • Plans and blockout with architecture focus

  • Scripted gameplay (in C#) 

CODE S44

student work

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Platform : PC

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Context : 2018-2019Diploma project (team of 25)

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Genre : Stealth/Adventure

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Role : Lead Designer and Level Designer

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Engine : Unity 2018

​Work Highlight

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  • Modular level design with custom editor in Unity

  • Tutorial creation and macro pacing management

  • Communication with artists for asset creation

  • Management a team of 7 designers

  • Level building and scene dressing

COLORS

personal work

​Work highlights

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  • Level pacing and gameplay tutorial

  • UX iterations due to playtests feedbacks

  • Puzzle design with systemic gameplay

  • Personal project created alone 

Platform: PC

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Context: Summer 2017, Personal project

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Genre: First Person Puzzle

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Role: Solo project

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Engine: Unity 5

CHAOUEN - MAP UT3

student work

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Platform: PC

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Context: 2017 - 2018, Student project

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Genre: Multiplayer FPS

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Role: Level Designer and Level Artist

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Engine: Unreal Engine 3 (UDK)

​Work highlight

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  • Level design documentation: plans, node map, LDD, team presentation

  • Kismet use tp triggered event (among other things)

  • Application of multiple architecture principles as a personal constraint

  • Workflow based on multiple iterations and playtests

DIVINITY OS 2 QUEST

student work

Work highlights​

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  • Used proprietary engine and design tools (scripted gameplay in Lua like)

  • Strong use of environmental storytelling

  • ​Designed a 15 min side quest for beginners

  • Environment design with terrain tool

Platform: PC

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Context: 2018, Student project

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Genre: RPG

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Role: Quest Designer

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Engine: Divinity Engine

GAME JAMS

personal work

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Title: Tower Pusher: Crate's Heaven

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Genre: Brawler

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Date: 2017

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Role: Solo project

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Engine: Unity 5

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Title : My Space Transmission

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Genre : Puzzle

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Date : 2018

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Role : Programmer and Designer

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Engine : Unity 2017

Title : Throwing Love

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Genre : Platformer

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Date : 2016

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Role : Level Designer

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Engine : Unity 5

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