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WAVEN

professional work

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Platform : PC and Mobile

Context : Summer 2018, Internship at Ankama Games

Genre : Tactical multiplayer

Role : Game Designer Assista​nt

Engine : Unity 2017

Work highlights​

  • First professional experience as an intern.

  • Gameplay balancing, based on feedbacks and datas.

  • Units design and research (AI behavior, parameters).

  • Level design research for different game modes.

UBISOT ANNECY

professional work

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Project : Unannounced project

Role : Junior Level Designer

Date : Since april 2019

Work highlights​

More infos once the project is announced ;)​

BRAVE NEW WORLD

personal work

Platform : PC

Context : 2018, Personal project (team of 5)

Genre : Walking Simulator

Role : Level Designer and Programmer

Engine : Unity 2017

​Work highlight

  • Big focus on composition (lights, shapes, colors)

  • Strong environnemental storytelling

  • Overall planning and documentation

  • Plans and blockout with architecture focus

  • Scripted gameplay (in C#) 

CODE S44

student work

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Platform : PC

Context : 2018-2019Diploma project (team of 25)

Genre : Stealth/Adventure

Role : Lead Designer and Level Designer

Engine : Unity 2018

​Work Highlight

  • Modular level design with custom editor in Unity

  • Tutorial creation and macro pacing management

  • Communication with artists for asset creation

  • Management a team of 7 designers

  • Level building and scene dressing

COLORS

personal work

​Work highlights

  • Level pacing and gameplay tutorial

  • UX iterations due to playtests feedbacks

  • Puzzle design with systemic gameplay

  • Personal project created alone 

Platform: PC

Context: Summer 2017, Personal project

Genre: First Person Puzzle

Role: Solo project

Engine: Unity 5

CHAOUEN - MAP UT3

student work

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Platform: PC

Context: 2017 - 2018, Student project

Genre: Multiplayer FPS

Role: Level Designer and Level Artist

Engine: Unreal Engine 3 (UDK)

Work highlight

  • Level design documentation: plans, node map, LDD, team presentation

  • Kismet use tp triggered event (among other things)

  • Application of multiple architecture principles as a personal constraint

  • Workflow based on multiple iterations and playtests

DIVINITY OS 2 QUEST

student work

Work highlights​

  • Used proprietary engine and design tools (scripted gameplay in Lua like)

  • Strong use of environmental storytelling

  • Designed a 15 min side quest for beginners

  • Environment design with terrain tool

Platform: PC

Context: 2018, Student project

Genre: RPG

Role: Quest Designer

Engine: Divinity Engine

GAME JAMS

personal work

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Title: Tower Pusher: Crate's Heaven

Genre: Brawler

Date: 2017

Role: Solo project

Engine: Unity 5

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Title : My Space Transmission

Genre : Puzzle

Date : 2018

Role : Programmer and Designer

Engine : Unity 2017

Title : Throwing Love

Genre : Platformer

Date : 2016

Role : Level Designer

Engine : Unity 5

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