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WAVEN
professional work






Platform : PC and Mobile
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Context : Summer 2018, Internship at Ankama Games
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Genre : Tactical multiplayer
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Role : Game Designer Assista​nt
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Engine : Unity 2017
Work highlights​
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First professional experience as an intern.
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Gameplay balancing, based on feedbacks and datas.
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Units design and research (AI behavior, parameters).
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Level design research for different game modes.
UBISOT ANNECY
professional work



Project : Unannounced project
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Role : Junior Level Designer
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Date : Since april 2019
Work highlights​
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More infos once the project is announced ;)​
BRAVE NEW WORLD
personal work






Platform : PC
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Context : 2018, Personal project (team of 5)
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Genre : Walking Simulator
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Role : Level Designer and Programmer
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Engine : Unity 2017
​Work highlight
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Big focus on composition (lights, shapes, colors)
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Strong environnemental storytelling
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Overall planning and documentation
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Plans and blockout with architecture focus
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Scripted gameplay (in C#)
CODE S44
student work






Platform : PC
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Context : 2018-2019, Diploma project (team of 25)
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Genre : Stealth/Adventure
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Role : Lead Designer and Level Designer
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Engine : Unity 2018
​Work Highlight
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Modular level design with custom editor in Unity
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Tutorial creation and macro pacing management
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Communication with artists for asset creation
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Management a team of 7 designers
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Level building and scene dressing
COLORS
personal work






​Work highlights
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Level pacing and gameplay tutorial
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UX iterations due to playtests feedbacks
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Puzzle design with systemic gameplay
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Personal project created alone
Platform: PC
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Context: Summer 2017, Personal project
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Genre: First Person Puzzle
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Role: Solo project
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Engine: Unity 5
CHAOUEN - MAP UT3
student work


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Platform: PC
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Context: 2017 - 2018, Student project
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Genre: Multiplayer FPS
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Role: Level Designer and Level Artist
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Engine: Unreal Engine 3 (UDK)
​Work highlight
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Level design documentation: plans, node map, LDD, team presentation
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Kismet use tp triggered event (among other things)
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Application of multiple architecture principles as a personal constraint
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Workflow based on multiple iterations and playtests
DIVINITY OS 2 QUEST
student work






Work highlights​
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Used proprietary engine and design tools (scripted gameplay in Lua like)
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Strong use of environmental storytelling
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​Designed a 15 min side quest for beginners
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Environment design with terrain tool
Platform: PC
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Context: 2018, Student project
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Genre: RPG
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Role: Quest Designer
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Engine: Divinity Engine
GAME JAMS
personal work

Title: Tower Pusher: Crate's Heaven
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Genre: Brawler
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Date: 2017
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Role: Solo project
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Engine: Unity 5
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Title : My Space Transmission
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Genre : Puzzle
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Date : 2018
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Role : Programmer and Designer
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Engine : Unity 2017
Title : Throwing Love
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Genre : Platformer
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Date : 2016
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Role : Level Designer
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Engine : Unity 5
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